News Archives for: June 2003

Nintendo And Evanescence Bring Tour To Life
Posted on June 24, 2003 @ 1:59 PM EDT by: Hairball
Hot Alternative Rock Band Headlines Nintendo Fusion Tour

REDMOND, Wash., June 24, 2003 – Get ready for a groundbreaking fusion of music, video games and lifestyle. The Nintendo Fusion Tour, headlined by Evanescence, one of the hottest new bands in the country, brings fully immersive entertainment from the worlds of music and cutting-edge gaming to 25 cities across North America. The tour kicks off in Los Angeles on Aug. 4 and ends in the Pacific Northwest in late September.

Evanescence stormed onto the music scene with Billboard's "Hot 100," number 1 single, "Bring Me To Life," from its double-platinum debut album, "Fallen" on Wind-up Records. Its smash-hit release remains in the top 10 on the Billboard chart after more than 15 straight weeks. "Bring Me to Life" maintains its place in the top five at pop radio and the band's new single, "Going Under," is swiftly rising up the alternative rock charts.

Emerging artists, including Cold (Geffen), Revis (Epic), Cauterize (Wind-up) and Finger Eleven (Wind-up) are also supporting the tour. Each concert location will feature a unique gaming experience with a host of Nintendo GameCube™ and Game Boy® Advance games, ranging from first-person adventures to retro favorites.

"Our culture today is about blending all the things that we love and living a seamless lifestyle," explains George Harrison, senior vice president, marketing and corporate communications, Nintendo of America Inc. "The Nintendo Fusion Tour perfectly mirrors that dynamic -- merging music, gaming and culture into one experience."

"We're really looking forward to doing this tour," says Amy Lee, Evanescence front-woman. "When we're on the road, we play music all night and Nintendo all day. This tour lets us bring two of our favorite things together."

The Nintendo Fusion Tour, produced by Clear Channel Entertainment and booked by Dave Kirby at the Agency Group, includes such exclusive tour partners as the fastest growing music magazine, Blender, a leading consumer electronics retailer, Circuit City, and LAUNCH, the music destination on Yahoo!

Tickets for the first select cities will be available at www.ticketmaster.com, beginning June 28. Visit the tour's dedicated website at www.nintendofusiontour.com for more tour dates, locations and other details.

Nintendo GameCube Library Grows By 750 Percent
Posted on June 23, 2003 @ 12:52 PM EDT by: Hairball
New Game Boy Player for Nintendo GameCube Plays Game Boy Games on Television

REDMOND, Wash., June 23, 2003 – Today, Nintendo's portable Game Boy®, the most successful video game system in history, makes its homecoming on the television screen with Nintendo of America Inc.'s introduction of the Nintendo GameCube™ Game Boy® Player.

The accessory makes it possible to play more than 1,300 Game Boy games on your TV through the Nintendo GameCube™ console.

For a limited time, consumers can receive a free Game Boy Player when they purchase a Nintendo GameCube system (MSRP $149.99). Game Boy Player is available for an MSRP of $49.99 when sold separately. The Game Boy Player connects to the bottom of the Nintendo GameCube, matching the footprint of the system, and allows players to use either the console controller or Game Boy® Advance to direct on-screen action. Game Boy Player start-up disc, required for use, is included.

"For several years, the video game industry has been pushing forward to new technical frontiers, while at the same time celebrating classic hit games of the past," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "The Game Boy Player fulfills both desires by instantly making your favorite Game Boy games playable on your television screen."

The Game Boy Player accommodates several novel forms of game play:


Traditional – Insert Game Boy or Game Boy Advance game cartridges in the Game Boy Player and play via a regular Nintendo GameCube controller or WaveBird™ wireless controller


Connected – Attach the Nintendo GameCube™ Game Boy® Advance cable (sold separately) to the Nintendo GameCube and the Game Boy Advance becomes the controller


Reader-friendly – Connect the e-Reader™ accessory and slide specially-designed cards to unlock new games and experiences


Multi-player – Link via Game Boy® Advance Game Link® cables to see the entire action on the TV screen, while other players view their own action on the screen of their linked Game Boy Advance systems
The ability to play all Game Boy games on the road and on a TV screen at home gives players even more reasons to own both Nintendo GameCube and Game Boy Advance. All new and upcoming Game Boy Advance games are compatible with the new Game Boy Player, including: Donkey Kong Country™, Final Fantasy Tactics® Advance, Super Mario® Advance 4: Super Mario Bros. 3™, Advance Wars™ 2: Black Hole Rising and Pokémon® Pinball: Ruby & Sapphire.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, visit the company's Web site, www.nintendo.com.



Source: Nintendo Press Release

Hong Kong High Court Rules in Favor of Nintendo
Posted on June 20, 2003 @ 1:22 AM EDT by: Hairball
Worldwide Distributor of Illegal Game Copying Devices Ordered to Cease Distribution, Pay Damages and Legal Expenses to Nintendo

REDMOND, Wash., June 19, 2003 – In one of Nintendo's most significant anti-piracy judgments ever, the High Court of Hong Kong ruled against Lik Sang International Limited, worldwide distributor of game copying devices capable of widespread counterfeiting of Game Boy® software.

In the recent decision, William Waung, Judge of the Court of First Instance, High Court, ruled in favor of Nintendo Co. Ltd and Nintendo of America Inc. against defendants Lik Sang International Limited and Visoly Limited, and their principals, Ahlswede Nils and Alexander Peter Kampl. Judge Waung ordered an interim payment of HK$5 million (US$641,000) be paid to Nintendo and further ordered them to pay Nintendo's legal expenses. The amount of actual damages will be awarded at a later hearing.

The basis of the court's ruling is a local copyright law preventing people from selling video game copying devices used to make illegal games that are then sold worldwide, further deepening the piracy epidemic.

Hong Kong copyright law is directed not at the person who made unlawful copy but the person/s who furnished the means to make the illegal copying occur. By analogy, "With drugs, it is not aimed at the drug addict but at the drug trafficker," noted Judge Waung in the judgment. "I have no doubt that the reason they sell like hotcakes is because they delivered the means whereby a person would be able to steal the games of the plaintiffs (Nintendo) housed inside the Game Boy cartridge of the plaintiffs and then illegally put the stolen games into the defendants' Flash Card."

The recent judgment comes as a direct result of a civil action Nintendo initiated against Lik Sang International Limited last fall. Nintendo was granted a seizure order on September 17, 2002 by the High Court of Hong Kong. Hong Kong courts have since given Nintendo authority to confiscate all offending products and related business documentation that could lead to further lawsuits against offending manufacturers and distributors. Nintendo obtained an injunction order against the worldwide assets of Lik Sang International Limited including a seizure of its bank accounts. Following the raid, Lik Sang International Limited ceased distribution of the illegal products.

"These devices have been distributed to at least 30 countries around the world. Nintendo will take all steps necessary to stop the manufacturing and distribution of counterfeit Nintendo products," says Jodi Daugherty, director of anti-piracy for Nintendo of America Inc. "Nintendo has the best game developers in the world. They have spent years developing unique and creative games. Their respective efforts deserve to be protected and respected, not stolen."

Worldwide piracy is estimated to have cost the United States entertainment software industry more than $3 billion in 2002. In 2002, Nintendo, together with its publishers and developers, suffered nearly $650 million in lost sales as a result of the illegal copying of Nintendo products.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages.

Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo GameCube or any other Nintendo product visit the company's Web sites, www.nintendo.com or www.nintendogamecube.com.

Wario World brings Wario to 3D
Posted on June 18, 2003 @ 8:40 AM EDT by: TW
Nintendo's Bad Boy of Video Games Embarks on a Quest to Save His Wealth in Wario World for Nintendo GameCube

REDMOND, Wash., June 17, 2003 – Wario™ is bringing his need for greed to Nintendo GameCube™ in Wario World™, launching June 23. Starring in his first 3D adventure, Nintendo's most mischievous troublemaker brawls his way through a host of monsters to recover his beloved treasure trove.

As the game begins, Wario's treasures make him so happy he can't stop smiling! After finally completing construction of his castle, he wallows in a stockpile of gold and jewels hidden deep within his fortress. Unbeknownst to Wario, hidden among the treasure is a strange black jewel that turns his gems into monsters, leaving him to battle and brawl with a multitude of strange creatures to regain his riches.

"As Nintendo's bad boy, Wario provides an opportunity for players to explore their greedy side," said Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "Wario World will appeal to players of all ages as they get their hands dirty pummeling bizarre monsters and snatching up gold!"

Wario must learn moves such as the "Piledriver" and the "Wild Swing-Ding" to help him fight an endless tide of weird and wild enemies. His arsenal of new moves includes picking up and swinging defeated foes to thrash hoards of oncoming monsters. This fast-paced game will have players chuckling at the comical injuries Wario sustains and laughing even harder at the damage he doles out to his foes!

Wario World allows players to download samples of WarioWare™, Inc.: Mega Microgame$ onto the Game Boy® Advance via the Nintendo GameCube Game Boy Advance cable. This bonus provides a taste of the more than 200 lightning-fast microgames found in the Game Boy Advance title.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Wario World and other Nintendo products, visit the company's Web sites: www.nintendo.com, www.nintendogamecube.com or www.wario-world.com.

The Best Keeps Getting Better
Posted on June 9, 2003 @ 5:49 PM EDT by: Hairball
Nintendo Announces Two New Color Housings to Commemorate Game Boy Advance SP Sales Milestone

Nintendo Announces Two New Color Housings to Commemorate Game Boy Advance SP Sales Milestone

REDMOND, Wash., June 9, 2003 – Nintendo of America Inc. is reaffirming the status of its new Game Boy® Advance SP as the hottest selling video game system in the United States. More than 1.1 million units of the new self-lit, flip-top portable unit have sold in America less than 10 weeks after its introduction. The new model has sold at a rate of more than 10 per minute, non-stop, since launch.

To build upon its success, Nintendo is launching new color casings. On Sept. 8, Onyx (black) and Flame (red) will join the current Platinum (silver) and Cobalt (dark blue) systems.

Since its inception in 1989, Nintendo's Game Boy® line has become a household name as the world's most successful and storied video game system, selling through more than 150 million units and more than one-half billion games worldwide.

"In our industry, any product selling more than one million units is a certified mega-hit," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "For Game Boy Advance SP to outsell each of the home console systems is testament to the expanding popularity of gaming on the go."

Game Boy Advance SP is compatible with virtually all 1,300 Game Boy titles including a current 375-title Game Boy Advance-specific library that will increase to more than 500 by year-end. In addition, a growing number of key software titles link play between Game Boy Advance and Nintendo GameCube™.

Nintendo also is setting the pace on both the portable and console game charts. The highly acclaimed The Legend of Zelda®: The Wind Waker™ for Nintendo GameCube, and both Pokémon® Ruby and Pokémon® Sapphire for Game Boy Advance have reached one million unit-seller status since their March launch dates, and represent the industry's three best selling games thus far in all of 2003.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid™, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, visit the company's Web site, www.nintendo.com.